Plot — Legacy of Halden City
activeCampaign plot materials for Legacy of Halden City. This index organizes everything a GM needs — from mid-session cheat sheets to long-arc planning.
Quick Reference
| Purpose | File | What’s Inside |
|---|---|---|
| Mid-session cheat sheet | [[gm-quick-ref]] | Signal reveal schedule, active seeds per PC, threat board, NPC influence states, upcoming beats |
| Session tracking | [[session-log]] | What happened each session, beat completion status |
| Live thread tracker | [[open-threads]] | Unresolved story questions, planted seeds, and their stakes |
Arcs
Detailed arc planning documents — beat sheets, broadcast scripts, and mechanical references.
| Arc | File | Contents |
|---|---|---|
| All arcs | [[macro-arc-structure]] | Four-arc philosophical progression, end states per arc |
| Arc 1: “Who Decides” | [[who-decides-arc]] | Full beat sheet (Beat 1–10), Signal’s reveal schedule, Alliance dismantling plan, arc end state |
| Riley’s parasite arc | [[riley-parasite-arc]] | The hidden deterioration thread, Casey Holt’s role, the hospital recording |
| Signal’s broadcasts | [[signal-broadcast]] | Full broadcast scripts (Beat 3 and beyond), stage directions, GM delivery notes |
| Signal’s label targets | [[signal-label-targets]] | Mechanical reference — which labels shift per reveal, ripple effects on each PC |
Scenes
Self-contained scene scripts — planted seeds and character moments that slot between beats.
| Scene | File | When It Hits |
|---|---|---|
| Jason & Lily Matthews | [[jason-lily-matthews-scene]] | Between Beat 3 and Beat 5 — Doomed nemesis progress through civilian encounter |
Villain Sheets
Playable antagonist profiles with drives, conditions, and villain moves. See the Villain Sheets section for full sheets.
| Villain | Role | Key Condition |
|---|---|---|
| Signal | Arc 1 primary antagonist | 4 conditions — Dangerous |
| Carter Williams | Renegade Force host, Signal’s pawn | Guilty is the thread |
| Casimir Vane | Eclipse money, the gala | Charming and he knows it |
| Red Pill | Scene complication, crowd amplifier | 2 conditions — volatile |
| SHADE Construct | PROMETHEUS drone, scene threat | Not a person — a product |
How to Use This
- Before a session: Skim
gm-quick-ref.md, then drill into the relevant arc beat sheet - During a session:
gm-quick-ref.mdonly — everything else is too deep - After a session: Update
open-threads.md, add tosession-log.md, tick beats in the relevant arc sheet - Planning ahead:
macro-arc-structure.mdfor the philosophical skeleton, specific arc sheets for beat-level detail
Last updated: April 2026