Avar β€” Factions

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Factions of Avar

Read alongside OVERVIEW for world context. Last updated: 2026-04-11


The Salt Crown

Seat: Castle on northern Valecar Identity: Strictly political β€” monarchs, aristocracy, imperial expansion Power base: Valecar’s resources, military navy, legitimate claim to sovereignty Method: Law, taxation, naval enforcement, territorial absorption Ideology: Order is civilization. The sea must be governed like land.

What they want: Full control of Chainwake Passage β†’ economic stranglehold on Drask β†’ absorption of Brotherhood territory under Crown law.

The honest truth: They are winning. The question is when, not if.

Open Questions

  • Who rules the Salt Crown currently β€” is there a named monarch?
  • What is the internal structure of the Crown’s navy?
  • How does the Crown govern territory it absorbs β€” puppet lords, direct administration?

The Free Brotherhood of Drask

Seat: Drask (Postkull as likely seat of whatever passes for governance) Identity: Pirate collective, privateer network, freedom ideology Power base: Knowledge of the Shardbelt, speed, decentralized structure, Drask’s defensible coastline Method: Raiding, privateering, asymmetric naval warfare Ideology: No crown owns the sea. Freedom is the only law.

What they want: The Salt Crown contained. The Passage kept chaotic enough that empire can’t flow through it.

The honest truth: Freedom is real for some β€” captains with ships and crews who chose to be here. For others β€” pressed crews, indentured dockworkers in Postkull, people born into Brotherhood territory with no ship and no choice β€” it is myth. That tension is the point.

Open Questions

  • What is the Brotherhood’s internal structure β€” council of captains, single admiral, something else?
  • How does Redmull (north port) differ from Postkull (central city) culturally and politically?
  • What happens to someone in Brotherhood territory who refuses to join?

The Chainwake Compact

Seat: Chainwake Passage β€” likely a port or station within the Shardbelt Identity: Merchant coalition, pragmatic and transactional Power base: Physical control of the Passage; both sides need them Method: Tolls, contracts, neutrality-as-product Ideology: None. Price is the only principle.

What they want: The war to continue indefinitely at manageable intensity β€” peace would let one side absorb them; total war would destroy their infrastructure.

The honest truth: The Compact profits most from a world in permanent, controlled conflict. They have quiet incentive to prevent either side from winning completely.

Open Questions

  • Is the Compact run by a single family, a board, or something else?
  • Do they have any military capacity of their own, or only hired mercenaries?
  • What happens if the Salt Crown offers to buy them out?