Avar β Factions
activeFactions of Avar
Read alongside OVERVIEW for world context. Last updated: 2026-04-11
The Salt Crown
Seat: Castle on northern Valecar Identity: Strictly political β monarchs, aristocracy, imperial expansion Power base: Valecarβs resources, military navy, legitimate claim to sovereignty Method: Law, taxation, naval enforcement, territorial absorption Ideology: Order is civilization. The sea must be governed like land.
What they want: Full control of Chainwake Passage β economic stranglehold on Drask β absorption of Brotherhood territory under Crown law.
The honest truth: They are winning. The question is when, not if.
Open Questions
- Who rules the Salt Crown currently β is there a named monarch?
- What is the internal structure of the Crownβs navy?
- How does the Crown govern territory it absorbs β puppet lords, direct administration?
The Free Brotherhood of Drask
Seat: Drask (Postkull as likely seat of whatever passes for governance) Identity: Pirate collective, privateer network, freedom ideology Power base: Knowledge of the Shardbelt, speed, decentralized structure, Draskβs defensible coastline Method: Raiding, privateering, asymmetric naval warfare Ideology: No crown owns the sea. Freedom is the only law.
What they want: The Salt Crown contained. The Passage kept chaotic enough that empire canβt flow through it.
The honest truth: Freedom is real for some β captains with ships and crews who chose to be here. For others β pressed crews, indentured dockworkers in Postkull, people born into Brotherhood territory with no ship and no choice β it is myth. That tension is the point.
Open Questions
- What is the Brotherhoodβs internal structure β council of captains, single admiral, something else?
- How does Redmull (north port) differ from Postkull (central city) culturally and politically?
- What happens to someone in Brotherhood territory who refuses to join?
The Chainwake Compact
Seat: Chainwake Passage β likely a port or station within the Shardbelt Identity: Merchant coalition, pragmatic and transactional Power base: Physical control of the Passage; both sides need them Method: Tolls, contracts, neutrality-as-product Ideology: None. Price is the only principle.
What they want: The war to continue indefinitely at manageable intensity β peace would let one side absorb them; total war would destroy their infrastructure.
The honest truth: The Compact profits most from a world in permanent, controlled conflict. They have quiet incentive to prevent either side from winning completely.
Open Questions
- Is the Compact run by a single family, a board, or something else?
- Do they have any military capacity of their own, or only hired mercenaries?
- What happens if the Salt Crown offers to buy them out?